Extended RC D&D Skills List
Again, presented to be torn apart and used or used as you desire, here's the extended list of skills added to my campaign over the years. These are to be used in addition to the ones in the Rules Cyclopedia, of course. Some are I think taken from the Gazetteer series, some are modified from other supplements, and others are novel. Enjoy. Aerial Tactics (Int): The tactics of deploying and fighting using aerial vessels, flying mounts, etc. Agility Training (Dex): Allows a spellcaster to cast a spell while moving. A normal, unmodified check is made to cast a spell while walking at normal speed, to move faster than encounter speed a caster will have to make a check modified by speed. To move full running speed requires a check be made at -4, at half running speed -2, between combat and half running speed there is no modifier at all. Archery (Dex): The ability to loose extra arrows in combat, but not necessarily with any accuracy, usually as part of a unit of archers. A w...