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Showing posts from May, 2020

Extended RC D&D Skills List

Again, presented to be torn apart and used or used as you desire, here's the extended list of skills added to my campaign over the years. These are to be used in addition to the ones in the Rules Cyclopedia, of course. Some are I think taken from the Gazetteer series, some are modified from other supplements, and others are novel. Enjoy. Aerial Tactics (Int): The tactics of deploying and fighting using aerial vessels, flying mounts, etc. Agility Training (Dex): Allows a spellcaster to cast a spell while moving. A normal, unmodified check is made to cast a spell while walking at normal speed, to move faster than encounter speed a caster will have to make a check modified by speed. To move full running speed requires a check be made at -4, at half running speed -2, between combat and half running speed there is no modifier at all. Archery (Dex): The ability to loose extra arrows in combat, but not necessarily with any accuracy, usually as part of a unit of archers. A w...

Extended Equipment List for Classic D&D

PDF version of the extended equipment list here  Extended Classic D&D Equipment List Item Cost Description Containers Backpack 5gp Holds 400cn Backpack, Explorers 10gp Holds 800cn Backpack, Waterproof 30gp Holds 300cn Knapsack 3gp Holds 200cn Belt Pouch 2gp Holds 10cn Purse 1gp Holds 10cn Sack, Small 1gp Holds 200cn Sack, Large 2gp Holds 600cn Coffer, with lock 20gp Holds 100cn Small chest, with lock 50gp Holds 600cn Large chest, with lock 100gp Holds 2000cn Massive chest, with lock 200gp Holds 6000cn Coffer, lead lined 50gp ...