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New Rules for Wrestling in D&D

I've never found a rules-set that I really like for trying to grapple or wrestle a foe in Dungeons and Dragons. To my mind, they've always erred between the overly simplistic (e.g. 5th ed attackers strength check opposed by defenders strength or athletics) or too complex (having to look up a whole chart in 2nd ed.) to just not entirely functional (classic D&D's oddly simulationist wrestling rating system - beautiful, but not fitting). They're also not quite dramatic enough - yeah, you can wrestle someone to the ground, but having done so what happens if you release them to pummel them with both fists? Where does THAT fit in to wrestling? So for my classic D&D game (and if you want to adapt it to any other version please be my guest) I propose the following. We need a new mechanic - and for that I propose the opposed hit roll . For the opposed hit roll system, both the attacker and defender make hit rolls. Whichever hits the 'best' armour class (i...