Reflections on Game Shops and Nerd Space - Part 2
A profound change came over RPG shops in the early to mid 90's. White Wolf. Certainly where I was (Lancaster and then Nottingham) the game shops were ever more dominated by the World of Darkness setting, because thats mostly what people were playing. I suppose there were plenty of reasons why this was so, but mostly because it was well written, well thought out, and quite interesting in an era when AD&D was in a catastrophic decline. TSR found they could sell a campaign setting quite well, so they kept producing more of them. Which meant each supplement or adventure for a specific setting was selling fewer and fewer copies. The incessant 'splat books' in the middle of the decade meant that even the die-hard fans were finding it hard keeping up. It seemed for a while that not only had playtesting gone out of the window, but basic proofreading seemed beyond TSR - as each product sold less they created more and more of them the quality declined and margins were squeez...