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Showing posts from January, 2017

Myconids, Vegepygmy and others...

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Pretty much every kind of living thing has '-man' put after it in some way in gaming. You know the kind of thing, an anthropomorphic tree, cat, hippo, rock... You name it, its probably been done in D&D or some other game. Even ducks . It can be done well, and there's nothing inherently wrong with this. Lets be honest, when running tabletop RPG's we've all included one or more of these at some point. But what are they for? Are your players really so bored of hacking and slashing their way through orcs, kobolds, hobgoblins, goblins, and bugbears that you need to start putting frogs heads on humanoids for a bit of variety? I can't help but think that monster manuals in every version of D&D have got ever bigger largely for DM's to give more and more variant things for adventurers to beat up. But the games themselves are so much more fun when your games antagonists are more than just another set of stats with a different head. And of all of the a

Zombicide: The best Zombie game you'll play

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Great playing pieces - Zombicide looks and feels a quality game In some ways I'm an old-school gamer. I like my D&D classic, and I enjoy the risk of PC death as I strive for a more powerful starting space pilot (10 life points for whoever gets that reference). But I'm not opposed to a new board or roleplaying game when its well made, and for my money probably the best such game in recent years has been Zombicide . Cool Mini or Not started out as a sort of rate-my-miniatures website, where people would paint up their minis and submit them for judging. A bit of fun that led on to a desire to create simple to play games packed full of beautiful miniatures, and Zombicide fits that bill. Somehow between kickstarter and release the game became the child of Guillotine games, and the rest is history. There are three core Zombicide games (referred to as 'seasons'), each can be played individually or mixed up with any of the other core games, or the three main e